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If concessions like that are what it takes to continue to see high-caliber games of this ilk then Nintendo can tweak away Awakening may be the most accessible Fire Emblem to date but retains its hardcore strategic faculties for those who are already very happy with the franchise, thank-you-very-much, and adds a whole bunch of other modern-day niceties on top of it that anyone can get behind. Doing so may fly in the face of what Fire Emblem fans love about Fire Emblem, but, after all, it's only an option, tucked away safely in the likely healthier Casual mode you can choose to ignore. It's clear that Nintendo would like more people to actually pay money for Fire Emblem: Awakening, so some of the series' idiosyncrasies big and small are smoothed out or tweaked, including the option to switch off the whole eternal sleep thing - and without penalty at that. To love Fire Emblem is to feast up on the throne of Damocles, but not everyone wants to chow down with a sword over their brain. It's like chess in that way, although flinging the game at the wall after frustrating defeat is a far more expensive endeavor (presenting a perfect opportunity to pick up that special edition 3DS you couldn't justify buying before).
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Perhaps a really important one that you've built a winning strategy with croaks, or one that is key in keeping all of your other units alive and stabbing gets a spear in the back. One wrong move in a hard-fought battle can bring the end of a unit.
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Why people fall off Fire Emblem's tactical RPG train is one of the reasons others can't wait to board: stakes are high and consequences of failure are real, all because of the novel notion that death is, get this, permanent. Expanding the base tends to mean dulling its claws, and the risk is that it'll no longer sink them in as deep. Take Fire Emblem, possibly the most hardcore of Nintendo's franchises - not "hardcore" in the nonsense term of it appealing primarily to a traditional gaming audience, but because it is by its very nature a beautifully unforgiving beast. A hint of trepidation arises whenever the "Powers That Be" decide that "Your Cool Thing" needs a bigger audience, primarily because "What They Like" and "Why You Like It" don't always mesh.